Unified lighting effects across multiple brands and various games. FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin) When comparing scripthookvdotnet and Mond you can also consider the following projects: And as you can see, the developer of the mod, abandoned it without saying anything. If you do have any information about repairing it and solving the black screen thing even with the older version of ScriptHookVDotNet, I will truely appreciate you.
![scripthookvdotnet v2.7 scripthookvdotnet v2.7](https://forum.cfx.re/uploads/default/optimized/3X/9/c/9cef922cbd9f538e07887b03ce5e6fc79a565261_2_1024x317.png)
This mode is one of the bests and so far, i couldn't find any solution to fix the black screen issue.
![scripthookvdotnet v2.7 scripthookvdotnet v2.7](https://img.gta5-mods.com/q75/images/buy-snacks-and-armor-inventory-same-gta-online/d4fa36-cap33-min.png)
I don't know if anybody can help me here but PLEASE. When you die in-game using the mode, the never-ending black screens pops up and you can never respawn after dying.
#SCRIPTHOOKVDOTNET V2.7 MOD#
Turns out the mod works well with ScriptHookVDotNet v2.10.9 that is an old version which released back in 2019 but it will just fix the crash. This mode was just one of the bests of it's own kind and just look how people are crying for help in the comment section for someone to come and fix it.
![scripthookvdotnet v2.7 scripthookvdotnet v2.7](https://gta5mod.net/wp-content/uploads/2019/07/Script-Hook-V-Native-Trainer-1.0.1737.0.jpg)
Updated GameVersion enum to contain newer versionsįixed scripts using subclasses that indirectly inherit GTA.Well, this been there for years now and with new versions of ScriptHookVDotNet this mode stopped working and for people who were using it, it just crashes.
![scripthookvdotnet v2.7 scripthookvdotnet v2.7](https://i.ytimg.com/vi/h-pCjra3Rag/maxresdefault.jpg)
Made WeaponCollection.Give() select the weapon only if equipNow is set to true when the ped had the weaponįixed VehicleWheel.IsTouchingSurface crashing the game in some casesįixed scripts using subclasses that indirectly inherit GTA.Script not showing the correct API version in the log file and console log (although this did not affect determining the API version)įixed missing multiply operator in quaternion class for v2 APIįixed IsPersistent and MarkAsNoLongerNeeded() using the wrong natives Now the method can apply simultaneously just like in v2.10.10 or earlier versions.Īlso made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.įixed Vehicle.PassengerCount not counting as intended in v.0 (or later versions) due to addition to parameters and implementation changesįixed WeaponCollection.Give() not selecting the weapon if equipNow is set to true and the ped did not have the weaponįixed cursor of console not moving properly when pasting clipboard contentįixed not showing dll names referencing version-less SHVDN in console Added InteriorProxy (which native functions for interior support), AnimatedBuilding, Building, and InteriorInstance.Īlso added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:Īdded Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacityĪdded Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngleĪdded Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()Īdded new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enumsĪdded the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()Īdded the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()įixed Stop() method of helper classes of Euphoria not workingįixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.